Ladki96 wrote:Terrwyn tries to steady herself while they set sail again to wherever the other Saxon ships are, hoping she won't get sick this time. She lets Bryce handle restraining the warrior, stripping him of his weapons, etc while she looks over at her friends to see if they are grievously hurt. Thank goodness all of them are okay. She smiles. "Congrats Miles. Killing that ceorl in one strike!" But then one would hardly be surprised at the feat when they saw the knight. Just then the boat rides an almighty wave, and Terrwyn grabs onto the knight between her and Miles. "Erm, stupid boats. Sorry Eliver," she mutters, and lets go, looking down at where she felt something cold on his hand. Huh, was he wearing that ring before? It's so cheaply made too. Eh, who knows. She busies herself with watching where they make landfall.
Cpt._Funkotron wrote:New loot system I've been working on.
Whatever equipment the person had on them, + horse(s).
Trinkets found on a 1d6 roll.
1-3 Coins
4-5 Trinket
6 Coins and a Trinket
Coins rolled randomly by type.
Type A (Peasant, Rogue, Bandit, Ceorl)
Coins: 1d20-1 denarii
Trinket Value: 2d6 x 2 denarii
Type B (Warrior, Commoner, Mercenary)
Coins: 3d20-1 denarii
Trinket Value: 2d6 x 10 denarii
Type C (Knight, Thegn, Rich Merchant)
Coins: 12d20-1 denarii
Trinket Value: 4d6x 25 denarii
A Combustible Lemon wrote:Death is an archaic concept for simpleminded commonfolk, not Victorian scientist whales.
Zevran wrote:Magic can kill. Knives can kill. Even small children launched at great speeds can kill.
sunglasses wrote:Bleddyn, mindful of his wounds, slowly tries to catch up with Persidius.
A Combustible Lemon wrote:Death is an archaic concept for simpleminded commonfolk, not Victorian scientist whales.
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