PALADIN Out of Character

Pendragon: Tales of Chivalry and Sorcery is the place to go if you want to play Pendragon. Cpt._Funkotron will be your GM, with assistance from CarrieVS.

PALADIN Out of Character

Postby Scarik » Mon Jul 16, 2018 7:04 pm

Gracious Hosts
As of always

Roobeastie: Bringer of Wonders Marvelous and Deadly

Scarik: Harvester of Sorrows


Dramatis Personae
As of Easter AD 768

Baeraad: Sir Ragnar Torbjornson, Danish Knight, Heir of Jarl Thorbjorn Sigvardsson

Bydawine: Reverend Leufroy, Frankish Canon Priest, Third Child of the Duke's Chamberlain

CarrieVS: Sir Rashad, Saracen Knight, Fourth Child of Count Asad of Tunis

Chaomancer: Sir Shadi, Persian Knight, Second Child of Lord Sumir

Cpt._Funkotron: Sir Rosamund, Frankish Knight, Fourth (but illegitimate) child of Count Renier of Geneva

Jellicle: Sir Dagobert, Frankish Knight, Second child of the Duke's Forrester

Ladki96: Sir Renier le Chêne, Frankish Knight, Heir of Sir Foulque of Auvv

Panda1594: Sir Adele, Frankish Knight, Third Child of the Duke's Marshal

Sunglasses: Hecate, Fée chien (fae dog)

Waiting Cynicism: Sir Coenwulf, British Knight, Heir of Sir Astulf of St Michael's Mount


Dramatis NPC-nae
Lords and Officers
Thierry the Boar (Argent, three boars heads erased gules): Duke of Ardennes and Count of Bastogne. A stern warrior not given to nonsense or pageantry. Prince Charlemagne was raised at his court and squired for him.

Richilde of Hainaut: Wife of Theirry. Delicate and generous she is beloved by the folk as well as by the Duke whose affection she shares when out of the public eye. Among her husbands retainers she is aloof but not impolite.

Sir Garin the Marshal (Or, in pale sanguine a hammer sable): Lord marshal to the Duke. An older knight with two sons from his first wife and a single daughter from his second. He is also one of the 5 Knights of the Gates along with Sirs Egier, Grimold, Radehart and Yvorin.

Father Fulcaire the Chamberlain: Chamberlain to the Duke. A priest who preferred secular promotion over ecclesiastical.

The Tower Knights: Adalhart, Baldric, Bernier, Chrodemond, Egduin, Guidolf, Odo, Radehelm, Thurold and Widochar. Each is castellan of one of the ten massive towers that secure the walls of Bastogne.

Father Jerome: The Duke's elderly chaplain. In addition to his religious duties he is in charge of the duke’s treasury.

Abbot Assuerus: The mystic Abbot of Prüm.

Abbot-Bishop Beornrad: The austere Briton Abbot of Echternach.

Prince Bishop Fulcaire: The erudite Bishop of Liege. Any PCs with a Monastery upbringing were trained here.

Abbot Gerbert: The pious Abbot of St. Hubert.

Sir Remaclus II (or per fess Saint Remaclus et un loup de gules): Lay Abbot of Stavelot-Malmédy.


Eligible Paramours
Lady Ermeline: The young heiress of the sprawling estate of Lorcé-chèssion is a very troublesome maid with little caution and therefore kept under the strict surveillance of her uncle, Sir Egier of the North Gate. The Robber Knight has been seen largely around her estate.

Lady Giselinde: This extremely beautiful and haughty young woman is reputed to be inaccessible to men. Her younger brother, Sir Odo, is actively trying to find her a suitable husband. The young lady’s dowry consists of Lavaux Castle and the two nearest villages.

Lady Machteld: Kind and gentle, though not gifted with great looks. She holds two manors adjoining Bastogne as her dowry.

Lady Rolinga: The rich and mature widow of late Sir Norgast of Arlon has a very pious nature, and a pronounced taste for luxury. She holds the bulk of the lands near Arlon.

Matthaeus: While not technically an officer of the Duke this Jewish scholar advises Thierry on numerous matters pertaining to the East and his excellent reasoning has convinced the majority of the court that some Saracens and Persians (at least those related to the Duke of course) practice a monotheistic religion. Thus while not Christians, and so seen as subjects for conversion, they are not pagans and may legally keep their faith.

Aicher Ó Scalaidhe: A master of many languages this handsome Irishman can sing like a native all the most compelling songs and stories, as well as play the harp, the pipes, the drums and the tiompan.

Sir Maugis of Aigremont: Raised by faeries and called 'The Wizard-knight'. Maugis is a handsome, clever fellow who only relies upon magic when all other methods have failed. Claims of his powers range from simple tricks to conjuring devils but it is rarely proper to speak of such things in fine company. Everyone seems to know someone who has seen him do these things yet no one seems to ever be the one who saw it first hand. He is also the lord of Neufchâteau northeast of Liege.
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Last edited by Scarik on Tue Jul 24, 2018 8:45 pm, edited 8 times in total.
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Re: PALADIN Out of Character

Postby Scarik » Tue Jul 17, 2018 12:12 am

As of now you are all welcome to post. You are all first cousins (unless you are a dog) and you have lived in Bastogne for years at this point so you know each other as well as you wish to. Discuss that among yourselves.

You are all knights as well (unless you are the priest or the doggo) and can move about freely at this time and seek out other NPCs or settings as you like.

I will add a list of important NPCs soonly.
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Re: PALADIN Out of Character

Postby Scarik » Wed Jul 25, 2018 6:20 am

These are my houserules and clarifications in effect for this game.


Glory
Anytime a character uses a Courtly Skill (and APP) at Court gains 10 glory for the first successful use as well as a check in that skill. A crit gives 25 glory and a check. Scholarly skills gain a check on a success and 10 glory + a check on a crit.

Other skills rarely give glory at court but often give glory when in the appropriate, challenging scene. Hunting for food gives nothing special, but hunting a dangerous beast (or say, a robber knight) certainly does if it is successful (a check and 10/25 glory as above). Scholarly skills work the same way.

Combat skills never grant glory for use, only for the opponents they defeat.

For each 1000 Glory gained the character gains a Glory Point which does three things for the character as follows:
1) Immediately increase any value that is not a Skill by 1 to a maximum of 30. This is the normal use of GPs in Paladin and Pendragon though the maximum and restriction on skills is new to you.

2) Grant the character a Fate Point. FPs may be spent after dice are rolled to convert a fumble into a failure or allow a re-roll of a failure. If spent before rolling they automatically make the roll a critical success.

3) Improve the Glory Bonus. This is figured as Glory/1000 rounding down. This bonus gets added to all Courtly Skills for everyone and to your Primary Skill category. For knights this is Combat Skills as well as Horsemanship, for priests it is Scholarly and for Courtiers the bonus doubles on Courtly. The latter two categories often have much lower Glory totals, however.


General+Combat
Automatic Success and Failure No matter how high or low your attribute is a roll of 20 is always a failure and a 1 is always a success.

Success: If you roll equal or lower to your skill on the d20 you succeed (unless its a 20, see above)

Fail: If you roll above your skill on the d20 you fail (unless its a 1, see above)

Fumble: If your attribute is below 20 then a roll of 20 is automatically a fumble. If your skill is 20 then it is a simple failure, which with such mastery is rare indeed.

Crit:If your attribute is above 1 then a roll of 1 is automatically a crit. When your skill is so low a simple success is the best you can hope for.

Partial success: When both characters succeed and its important to know which is better then the one that rolled the largest number on the die wins (normal Pendragon method). However a crit always beats a non-crit.

Relative skill: If modifiers take your skill above 20 then you reduce it to 20 and your adversary gets a penalty equal to the difference. Ie with Sword 25 you roll vs 20 and your enemy gets -5 to their skill. Always apply this adjustment last after all other modifiers from multiple enemies, mounted vs afoot, darkness, surprise etc.

Multiple opponents: When outnumbered each opponent beyond the first inflicts a -/+5 reflexive modifier on your attribute. Thus if you fight 2 enemies you get -5 and they each get +5.

When mounted you can face a maximum of 2 mounted enemies, 4 afoot or 1 mounted +2 afoot. If half or more of all afoot enemies are armed with longspears (or equivalent arms) an additional one can threaten you at a time. When afoot you may only be threatened by 3 afoot enemies or 1 mounted +1 afoot.

When faced with an indeterminate number of ranged attacks you are affected by the intensity of the barrage: 1 for light, 1d3 for normal and 1d6 for heavy. Those in melee may not be shot at without risk of hitting a friendly target.

Mounted Combat: When mounted apply a reflexive modifier to your Weapon Skill equal to the DMG characteristic of your mount (this replaces the normal +/-5 reflexive bonus of being mounted). If both combatants are mounted combine the modifiers as normal. The fighter with the better, larger horse will end up with a slight advantage.

Additionally, when making a charge using a lance, you apply a reflexive modifier as above (ie double the bonus of your horse). If the enemy is mounted as well, but not charging they still get their normal horse modifier.

Combat options:

Tied Rolls: A tie occurs when both characters roll the same number on the d20. If they both succeed then it counts as a partial success for each and they roll normal damage. Weapon effects also come into play so if one or both are armed with a sword weapon loss may occur.

Critical hits: When you roll a critical hit do not roll damage. All dice are considered 6s.

Weapon Loss: When you fumble in combat you may lose your weapon
Roll DEX.
If opponent rolled a success: If you succeed then you are disarmed and the weapon can be recovered. If you crit you retain your hold on your weapon. If you fail then your weapon is broken. If you fumble your opponent's attack is considered a crit.
If opponent did not roll a success: If you succeed you retain your weapon. If you fail you are disarmed. If you fumble your weapon is broken.

A sword forces a Weapon loss roll on a tie and treats any DEX rolls for weapon loss as one category better (ie success is a crit, failure is a success, fumble is a fail)


Magic
Unlike a typical Pendragon game PCs can (and do!) have magical abilities. For magic items that require a roll it will typically be a trait or a passion and will be specified by the item description.

For magic that is not entirely within an object the magician must learn and develop a special skill (Such as Rosamund's Glamour and the various priestly skills Leufroy possesses) and must provide a power source for each effect. For sacred magic this power is faith, whether their own or that of the faithful. For the Fae it is their own magical nature, and for Wizards such as Sir Maugis it is magical items or components that act as vessels for power previously gathered.

No matter the type of spell all effects can benefit from rituals, especially those done in places/times of power. To perform a ritual the practitioner must use a skill depending on their type of magic. Sacred magics use Religion, Faeries use Faerie Lore and Wizards use Folklore. If the skill roll is successful then the needed power is captured and then infused into a prepared vessel or substance (which itself may require Industry to create). The magic in this object, called a talisman by magicians, can then be expended at a later date without further need of a power source.

Some powerful objects can generate additional power of their own, as can certain places though such power is always specific to a certain magical skill or skills.

A special form of magic open to all characters with the Love (God) passion are prayers. These are specified in the Paladin rules but I am removing the effect of Love (Charlemagne) on those rules. God does not love Charlemagne anymore than He does other righteous heroes and will assist the faithful in doing good even if doing so opposes the King of the Franks.
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Last edited by Scarik on Tue Nov 26, 2019 12:56 am, edited 6 times in total.
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Re: PALADIN Out of Character

Postby CarrieVS » Wed Jul 25, 2018 9:33 am

Couple of questions:

Glory points: if I understand correctly you get all three things? It's not a choice between FP and upping a skill?

Crits: "If your skill is above 1 then a roll of 1 is automatically a crit."
If I'm understanding correctly that this is instead of critting on your skill, did you mean to say "if your skill is 1 or above" or can you actually not crit with a skill of 1?
Or am I misunderstanding and if you have a skill above 1 you get two chances to crit?

Crits/Fumbles/Successes/Failures: do these new rules apply to trait/passion/attribute roles etc as well as skills?
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Re: PALADIN Out of Character

Postby Scarik » Wed Jul 25, 2018 9:57 pm

CarrieVS wrote:Couple of questions:

Glory points: if I understand correctly you get all three things? It's not a choice between FP and upping a skill?

Crits: "If your skill is above 1 then a roll of 1 is automatically a crit."
If I'm understanding correctly that this is instead of critting on your skill, did you mean to say "if your skill is 1 or above" or can you actually not crit with a skill of 1?
Or am I misunderstanding and if you have a skill above 1 you get two chances to crit?

Crits/Fumbles/Successes/Failures: do these new rules apply to trait/passion/attribute roles etc as well as skills?


Glory: Correct

Crits: The main purpose of this is to make it consistent so we always know what you crit on without the goalpost moving. My intention is that skill 1 can't crit normally.

I have also edited to say 'attribute' (anything with a value that you roll 1d20 against) instead of skill to be more clear.
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Re: PALADIN Out of Character

Postby Scarik » Wed Oct 02, 2019 10:43 pm

There will be rules changes designed to make my life, as rules processor, easier. They will change the odds of some things but largely it will be in the PCs' favor as it will favor higher skill ratings more than the core rules do.

All such changes come from Basic Role-Playing (BRP) which is the parent system of Pendragon.
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