[Pendragon RP] 488 Adventure - "The Matter of Frankland"

Pendragon: Tales of Chivalry and Sorcery is the place to go if you want to play Pendragon. Cpt._Funkotron will be your GM, with assistance from CarrieVS.

[Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby Cpt._Funkotron » Sun Jul 08, 2018 7:36 am

The Cast of Player Characters


Scarik - Sir Caius 'Persidius' Pacilus, Lord Wayford, Court Champion, "The Sword of Salisbury" - Glory 4,559 (Notable)
Age: 24
Male, Roman Christian, Excommunicated, Bigamously married to both Lady Adwen of Pillarford and Lady Cornelia of Lincoln
Olive skin and an aquiline nose.
Height: 6'0" (Siz 15)
Attractiveness: 7/10 (App 14)
Famously: Honorable, Forgiving, and Valorous.
Cousin of Sir Eliver of Woodford

CarrieVS - Sir Eliver of Woodford - Glory 3,078 (Respected)
Age: 25
Male, Roman Christian, married to Lady Gwiona of Whitestone
He has expressive green eyes, and favors his left hand whenever possible.
Height: 5'2" (Siz 12-2)
Attractiveness: 5/10 (App 10)
Famously: Energetic, Loves his Family, and Loves Sir Miles
Cousin of Sir Persidius of Wayford

Ladki96 - Sir Terwynn "The Stabber" of Larksnest - Glory 3,037 (Respected)
Age: 24
Female, Pagan, Widow of Sir Jaradan of Knife Oak, whom she murdered.
Has blonde hair and a nice smile.
Height: 5'8" (Siz 13)
Attractiveness: 8/10 (App 15)
Famously: Hospitable and Wordly

Kivutar - Sir Miles of Wylye, "The Leaping Knight" - Glory 2,542 (Respected)
Age: 23
Male, Pagan
Height: 6'4" (Siz 17)
Attractiveness: 5/10 (App 9)
Famously: Merciful

Sunglasses - Sir Bleddyn "Giantsbane" of Barleyfield - Glory 2,368 (Respected)
Age: 24
Male, British Christian, married to Lady Llewella of Imber
Has a scar across his nose and suffers from a stammer.
Height: 5'4" (Siz 11)
Attractiveness: 8/10 (App 10)
Famously: Suspicious
Brother-in-Law to Sir Leiryn

KleinerKiller - Sir Leiryn of Imber - Glory 1,667 (Ordinary)
Age: 20
Male, Pagan
Messy dark hair.
Height: 6'0" (Siz 15)
Attractiveness: 5/10 (App 9)
Famously: Honorable and Loyal
Brother-in-law to Sir Bleddyn of Barleyfield
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Re: [Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby Cpt._Funkotron » Sun Jul 08, 2018 1:16 pm

Rule Changes


Passions
Critical Success = +20 to one skill, or +10 to all rolls.
Success = +10 to one skill, or +5 to all rolls.
Failure = -5 to all rolls.
Fumble = -10 to all rolls

Traits
Not entirely a new rule, but I'm going to try to reintroduce these more prominently than in the past. I will either suggest a trait in a given situation, or you may request a trait be used. Roll the trait like a skill. Unless the result is a critical or a fumble this roll does not mandate what your character does or doesn't do, it merely informs you of your character's immediate inclinations towards this situation. For example, say you're facing a dragon and you succeed cowardly. Your Knight is afraid, and his first instinct it to run away, but by player choice, he may choose to power through his fear. However, choosing to act in accordance with a successful trait will earn you some glory, for playing into your established character and allowing the story to develop a little more naturally. You will also gain an experience check in the trait, and this is mostly how your traits are going to change over the course of play. You can only use 1 trait at a time.

Critical Success = Immediately act in accordance with the trait, gain glory equal to the trait in question, earn a checkmark, gain a +5 modifier in all rolls related to the situation.
Success = If you choose to act in accordance with the trait, gain glory equal to the trait, an earn a checkmark.
Failure = Start over, rolling the OPPOSITE trait. If that trait fails, then your character doesn't feel strongly one way or the other.
Fumble = Immediately act in accordance with the OPPOSITE trait, gain glory equal to the trait in question, earn a checkmark, gain a +5 modifier in all rolls related to the situation.

Group-Fighting
You can now face up to 4 opponents who are on foot, 2 opponents on Horseback, or 2 opponents on foot and 1 opponent on horseback.

You no longer divide your skill between multiple opponents. Fighting multiple opponents is treated like a combined action, like re-arming. When fighting two enemies at once, you fight both with a -5 to your skill, and a +5 to each of theirs. When fighting three, -10 and +10. When fighting four, -15 and +15. Hopefully if you're fighting 4 footmen, you're on a horse and so get +5/-5 relative to them, so it's really more like -0, -5, -10.

Battles and Skirmishes
Units comprised entirely of infantry are twice as large as ordinary units. So an average-sized unit of infantry is going to be ~120 men strong. So if you're rolling with the minimum unit, 30 men, you're going to be outnumbered 4:1 more often than not, which after calculating comparative troop quality, is a -5 to your battle roll and +5 to the enemy's.

Normally, a battle round is comprised of 2 combat rounds; the initial lance charge into the enemy formation, and then a melee fight to hack your way back out again. However, if you prefer, (suggested trait roll: Valorous/Cowardly or Reckless/Prudent) the second phase, the melee amongst the enemy, can last more than one round. You continue to accrue glory and result points to help your unit as normal, with one added danger: for every round you tarry within the enemy formation after the first, you face 1 additional enemy.

For example, if you were fighting boldly, against 2 opponents, and you decided to keep fighting for a third combat round, you would face 3 opponents. If you stayed for a fourth, your would face 4 opponents.

Use this option if you are confident in your own fighting ability, but your side of the battle is losing badly, or you're just hankering for extra glory.

Glory for Commanders (Per Battle Round):

------------------------------Unit----------Battalion----------Army
Small Defeat----------------0----------------5-----------------10
Small Victory---------------5---------------10-----------------20
Medium Defeat-------------5---------------10-----------------20
Medium Victory------------10---------------20----------------50
Large Defeat---------------10---------------20-----------------50
Large Victory--------------20---------------50-----------------100

Glory for Unit Commanders (Per Skirmish Result)
Massacred Enemy: 50
Crushing Victory: 20
Decisive Victory: 10
Indecisive: 5
Decisive Defeat: 0
Crushing Defeat: 0
Massacred by Enemy: 0

Enemy Glory
This has been slightly nerfed.

Youth: 1/5/10
Ceorl or Bandit: 5/10/15
Hearthguard or Footman: 10/20/30
Thegn: 20/40/60
Berserker: + 5/10/15 to base
Knight: 25/50/100 (x2 if Notable, x3 if Famous, x4 if Extraordinary, x5 if Legendary)
Common Dangerous Monster (Like Wyvern, Water Leaper, or Small Giant): 50/100/200

Multipliers (applied only to glory from enemies):
Fighting Boldly x2
Fighting Aggressively x2
Fighting Orderly x1
Fighting Balanced x1
Fighting Hesitantly x1/2
Fighting Defensively x1/2

Casualties
Unit Losses after each Battle round, determined with commander's Battle Skill + Comba Result Modifiers.

Critical Success: %5 losses
Success: %10 losses
Failure: %25 losses, retreat
Fumble: %50 losses, rout

To find what kind of soldier you lost, roll 2d6.
2-9 Footman
10-11 Knight
12 Squire

Next, roll a d6 for each casualty to see their status.
-1 Back at Camp
-0 Recovery upon treatment.
1 Missing (Fled or Captured)
2 Infection: Roll again +5
3 Mortal: Decapitated, Run through the Heart; killed outright
4 Recovery in 1d3 weeks
5 Mortal: Lost a Limb (Arm at Elbow or Leg at Knee) or Run through the Gut, roll 1d3, survive on 3
6-8 Dying of Infection or Dead of Blood Loss

Modifiers to the above roll (they stack):
Won the Battle -1
Available Healer -1
Lost the Battle +1
Routed +1

Healers can be retained for the campaign at a cost of 1 Pound each. Each healer has a Medicine skill of 4d6, which they can use to treat your wounds, as well as tend to a number of casualties equal to their skill per battle; if their skill is 15,15 of your casualties get the -1 modifier.

Fate Points
You can no longer use Fate Points to save yourself from death, you must either spend it like a glory bonus for better stats, or use it In-Game to guarantee a critical hit in something.

META Discord
As most of you already know, we're going to be running most of this adventure on our Discord Server, and then posting the results here when they come through. The reason for this is that you all are jointly commanding part of an invasion for a full campaigning season, and that involves a lot of complicated rolls and decisions. If we did all of this on the forum it would take months. So please, try to be on the server at least once a day, around half-an-hour to an hour in the evening time if you can manage it. If your schedule doesn't jibe with that, that's fine, but please let us know to put your strategic decisions on autopilot.


The expository topic post will be coming today, until then feel free to carry on in the previous winter phase.
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Re: [Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby Cpt._Funkotron » Mon Jul 09, 2018 11:07 am

488

Early Summer.

The flowers are in full bloom, and for a rare sight, the sky is clear and the sun shines down on the port of Hantonne.

Once again, Prince Madoc is preparing a fleet, only this time it is not a raiding expedition, but an invasion. With the Saxon fleets scuppered and Lincoln back within the king's peace, the knights of Britain are free to help her allies. To wit, Gaul, overrun with a continental cousin of Saxons, the Franks. Praetor Sygarius has finally gotten his way. Half the army, 5,000 fighting men, are sailing the channel to Gaul on the coming tide, to retake the Kingdom of Soissons (modern Normandy) from the Franks, and reinstate Sygarius as it's ruler. King Uther is remaining in Britain with the rest of the army, keeping an eye on the Saxons, Welsh and Cornish, and awaiting his share of Madoc's plunder from the comfort of his court.

Madoc's host is enthusiastic. Most desire plunder, some desire glory, others desire the slaughter of barbarians, very few with the exception of Praetor Sygarius himself care a great deal about the Roman cause these days. Most charitably, King Uther hopes to create in Sygarius and Soissons a new ally in common cause against the Saxons. Least charitably, he hopes to fill his coffers with barbarian gold, and give his bastard heir a chance to earn much-needed renown in order to secure his path to the throne.

Earl Roderick had announced the invasion to his court at Christmas, and all of his principal knights and officers, including the Marshall, Sir Persidius, Sir Eliver, Sir Miles, and Sir Bleddyn, are invited to a private war council. There, it is decided that Sir Persidius will lead a division, and that he is free to pick his own subordinates, and so he does. Figures are discussed as to the hiring of mercenaries and the division of loot, and the traditional form is decided upon. Half of the loot is to be given to or divided between sponsors, and the other half to be divided between participants.

The council adjourns for two weeks, while the principle commanders cavort with allies, consolidate ready cash, and take stock of their retinues and home affairs. When the council reconvenes, the chain of command is decided upon.

The division is 61 Lances strong, with Persidius contributing 27, Bleddyn contributing 20, Eliver contributing 6, Leiryn contributing 5, Terwynn contibuting 2, and Miles contributing 1 Lance and 50 Archers.

Persidius is contributing 4 Healers, Eliver is contributing 1. Miles is contributing 5 Assault Gear, as is Eliver.

Persidius shall lead the army, the main battalion, and his own unit of 14. Bleddyn shall command the vanguard, comprised entirely of his own unit of 20. Eliver shall lead the rearguard and his own unit of 7, including Sir Miles. Terwynn and Emrys will each command their own units of 5 each, while Emrys, Persidius' vassal, shall command a unit in the main battalion.

Visualization of the chain of command:

Image


If anyone has any intention of making last-minute preparations, such as hiring more soldiers, or more healers, or buying more siege equipment, now is the time to do so. Such things will be difficult to come by once you have landed in Gaul.
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Re: [Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby Scarik » Tue Jul 10, 2018 8:35 am

A division commander Sir Persidius spends a great deal of time studying the maps available and asking Praetor Sygarius for advice on the lay of the land and the options for the approach toward Caen.

After been treated to the Praetor's impeccable knowledge of Caesar's 'Gallic Wars' and his paternal advice for the young Roman Caius spends much of what is left of his treasure to hire an engineer and a cohort of archers as well as lay in for additional arrows as well as nails and good rope from which to bind poles for ladders and planks to cross ditches and moats.

Marius is the engineer, a man of nearly 50 years and a student of Roman technologies. He works typically maintaining the old stone walls of Hantonne and directing the locals on how to keep the roads in good shape. He longs, much like Caius, for the lost secrets of cement and the wonderful weapons of war the Romans once used.
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Re: [Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby sunglasses » Wed Jul 11, 2018 11:29 pm

Bleddyn arrived at the City of Hantonne. He brought with him 5 healers, an engineer and quite a bit of siege equipment. Rope, nails, hammers were there to make ladders and a large quantity of arrows.
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Re: [Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby KleinerKiller » Thu Jul 12, 2018 12:29 am

Leiryn brings with him two healers, two siege engines, six Hobilars, thirteen spearmen, ten archers, and a single armored footman. He's already expended Arcadia's fortune, but he knows she would love little else like this kind of investment in battle.
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Re: [Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby Cpt._Funkotron » Thu Jul 12, 2018 2:26 am

Once the entire army has assembled, it takes a full week to load the ships with all the men, horses, and provisions. It's another full day until the right wind comes at the right tide for the fleet to safely depart. It's always like this whenever anyone has to cross the British Sea (the Channel). Worse yet, the nearest port of departure is in Kent, whereas the British fleet has to depart from Hantonne, which is a full six times as long a voyage. It takes a full day and a night to come into sight of the French coastline.

Once there, the fleet finds a small fishing village situated in a natural harbor. One hundred kerns, barefooted Irish mercenaries hired by the Prince, wade ashore and set about preparing the landing ground. When the houses start burning, the landing is ordered. It takes another week to unload all of the ships. A war council is convened of all the commanders. It is decided that half of the army, under the command of the Prince, will lay siege to the city of Bayeux, the site of a Frankish treaury, while other half, made up of four separate divisions of about 500 men each led by the Praetor Sygarius himself, Sir Blains of Levcomagus, Sir Persidius of Wayford, and Sir Galehaut de Brun. Each are to splinter into a different direction, securing the surrounding fortifications, pillaging the enemy's source of supply, and preventing the Franks from mounting a relief force. All divisions are to return to Bayeux to join the assault in Precisely 30 days.

Sir Galehaut is to march directly west, Sir Blains to march west and then south.

Sygarius and Persidius are both to march to the Castle Cruelly and take it together. Sygarius makes a point of only lightly raiding the countryside as they march, and he insists that Wayford's Division, as it is called, do the same. It is his own kingdom after all. They face no resistance on the way.

Plunder £3 + £0.5 each
Persidius: £1.5
Eliver: £0.8
Bleddyn: £1.4
Miles: £0.75
Terwynn: £0.6
Leiryn: £0.8
Emrys: £0.65

Sygarius and Persidius often dine together in his tent along the way. Sygarius has heard of Persidius' disgrace, and despite the latter's attempts to connect with the former as one Roman to another, it is clear that he sees him as little more than a misguided yokel with delusions of roman nobility. His corrupted latin name, his status as an excommunicate, his pagan wife, and his OTHER pagan wife are his proof of the matter. Still, he praises him for what he has heard of his exploits, and gives him some practical advice.

"I can tell you are of a merciful sort, and that is good. I would weep for my kingdom if you were otherwise. But your first feeling may be to leave the common folk alone. Don't. Avoid slaughter if possible, but every unharmed village at your back is a staging ground for an ambush, and your men will need the supply and the catharsis. The Franks have left a few dispossessed nobles among the commoners, and if you can show them that the Franks are losing, some of them may take their swords from their mantles and dig their maille out from under their fireplaces, and come to your banner. Leave their families and chattels alone. Otherwise, do not tarry in any one place trying to recruit, many live in rightful terror of the Franks and will not cross them unless it seems safe to do so. Finally, do not divide your force with the men of Caen still at your back. I'd hardly think you have enough men to take the city of course, but were I you, I would try to draw their men out into an open battle."

With that, the army reaches the castle at Cruelly and besieges it. The attackers outnumber the defenders 10:1, and the fortifications merely a Motte and Bailey. The defenders surrender without a fight, and Sygarius allows all inside to depart in safety, afterwards gathering all the valuables inside and putting the castle to the torch.

Plunder £6 + £1 each
Persidius: £3, Total £4.5
Eliver: £1.6, Total £2.4
Bleddyn: £2.8, Total £4.2
Miles: £1.5, Total £2.25
Terwynn: £1.2, Total £1.8
Leiryn: £1.6, Total £2.4
Emrys: £1.3, Total £1.95

After that, it is time for the hosts to part ways, Sygarius east towards the city of Liseux, Wayford's Division south towards Caen. They have 28 days before they need to return to Bayeux.

The Campaign Map is on the Roll20, and it is recommended you have strategic discussions in the IC-Chatter channel of the Discord Server. Happy Warring!
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Re: [Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby sunglasses » Thu Jul 12, 2018 3:17 am

I'll be able to get on tomorrow, but not until probably after 5 pm.
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Re: [Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby Cpt._Funkotron » Fri Jul 13, 2018 9:14 am

In Persidius' pavilion, a war council is held of all the unit and battalion commanders. They stand around a map table.

Discord Logs
Funkotron - Yesterday at 5:20 PM
***
The Campaign
"So, what's the plan?"" asks Sir Emrys

sunglasses - Yesterday at 5:23 PM
"W-We a-attack th-the F-franks!"
"I-I s-suggest st-starting a-at th-the cl-closest v-village a-and w-work our w-way t-to a c-city. E-ease into b-battle l-like"
KleinerKiller - Yesterday at 5:30 PM
"I've no objections to that. It sounds like the most logical plan to start," Leiryn grumbles distantly

sunglasses - Yesterday at 5:34 PM
"Th-the d-downside t-to th-that p-plan I-is s-someone fr-from th-the v-village m-may r-run t-to th-the c-city a-and w-warn th-them. Th-though th-that is l-likely t-to o-occur a-anyway w-when our c-company s-sets f-forth"

Funkotron - Yesterday at 5:35 PM
"There are bound to be dozens of villages between here and Caen."
"Not that I'm averse to plundering them all."

Scarik - Yesterday at 5:39 PM
"Sygarius is heading north and needs to cross the Orne. We can either use that distraction to head toward Caen before they realize we are alone or we can work around to draw them out in the field to the southwest."
draws on map

sunglasses - Yesterday at 5:39 PM
"I-I a-am a-also a-against th-the w-wanton k-killing o-of w-women a-and ch-children. I w-want th-that kn-known. I k-know I-incidents w-will o-occur yet I w-will b-be d-displeased t-to th-the p-point of d-dueling sh-should I-I observe a-a s-soul b-being s-so cr-cruel. I am a-aware th-that n-not every p-person h-has s-such qu-qualms s-such as I. I j-just w-want t-to m-make m-my th-thoughts o-on th-the s-subject qu-quite cl-clear."
"D-drawing th-them o-out c-could b-be a-advantageous. C-certainly w-would p-potentially c-control th-the fl-flow o-of b-battle."

KleinerKiller - Yesterday at 5:43 PM
"The more villages we scour of able men and resources, the lesser the likelihood of them rallying to strike us from behind while we fight at Caen. I say we hit each one on our path, then draw them out to the field when we near the city."

Scarik - Yesterday at 5:44 PM
"We can't besiege Caen and we can't allow it to relieve Bayeux. Our advantage is our knights, theirs in numbers."
indicates line 2 "If we cut directly to this fort and carry off whatever chattels we can on the way and strike it like a hammer we can use it as a base to sally from and raid the countryside"

Funkotron - Yesterday at 5:47 PM
"We can make it known among the troops to spare the women and children if possible." says Emrys to Bleddyn. "But the more we plunder, the more of the men are going to die resisting us".

sunglasses - Yesterday at 5:49 PM
"Th-then th-that I-is th-their f-fate. M-may G-god h-have m- mercy u-upon th-their s-souls."
"N-now th-then, b-both o-options h-have u-upsides. I am w-worried th-that using th-the F-fort a -as a b-base c-can b-be l-later u-used a-against u-us.,

KleinerKiller - Yesterday at 6:03 PM
"Taking the fort as a base may give us a place to rally from, but it would also take valuable time that would be better spent on the offensive. And holding it would require splitting off some of our forces for defense who might be useful on the front lines, in case the Franks try to retake it; if we merely use it to rally and then abandon it as we move further on, we run the risk of believing we can fall back to it if need be, only to find that it has been reclaimed in our absence and be caught with enemies to both sides. I would rather we not bother, and move ahead immediately when the fort is taken."
"Working our way around still seems like the better option."

Funkotron - Yesterday at 6:05 PM
"Burning the forts behind us" infers emrys(edited)

sunglasses - Yesterday at 6:05 PM
"Agreed. T-take th-the F-fort, r-raize wh-what w-we c-cannot u-use and m-move o-onward."
"W-we c-cannot allow an e-empty f-fort t-to t-turn I-into a r-rally p-point b-behind u-us."

KleinerKiller - Yesterday at 6:12 PM
nods approvingly

Funkotron - Yesterday at 6:20 PM
"Sparing their lives should be simple, Sir Bleddyn, but how concerned are you with the virtues of the barbarian women? We can keep our men from that sort of behavior as well if we must, but the common soldiers outnumber us and our squires 3:1, and it is a custom of war among common soldiers, so we'll probably have to hang a few of our own men for the rest to get the message. "(edited)

sunglasses - Yesterday at 6:25 PM
"I w-would r-remind the sq-squires s-such b-behavior is n-not encouraged. T'would b-be d-difficult t-to expect c-common s-soldiers t-to adhere t-to a m-more ch-chivalrous c-code. Sh-should I d-directly s-see s-such w-wantonness o-openly, I w-will h-handle it m-myself."
"P-perhaps w-with a r-reminder th-that c-collecting m-maidenhoods are n-not a pl-plunder a-able t-to b-be t-taken h-home a-and b-bartered."

Funkotron - Yesterday at 6:28 PM
He nods.

Scarik - Yesterday at 6:30 PM
"Any that surrender without a fight will be allowed to depart without their arms. That will keep the commons from having any chance at poor behavior."
"Any who resist forfeit their lives and endanger the lives of their charges."
"I fear we have little chance to allow the middle ground in this matter. If we must build rams then we must exact a price. Perhaps decimation rather than execution."

Funkotron - Yesterday at 6:41 PM
"This isn't the legion my lord, they should expect to be slaughtered if they resist, if word gets around to the other castles that we'll only kill one man in ten, they'll be much lkely to chance resisting us"

Scarik - Yesterday at 6:46 PM
"The alternative is to be cruel then if we would seek to spare anyone. Let them know to flee before us by slaying those who offer any resistance. "

Funkotron - Yesterday at 6:47 PM
He nods.

KleinerKiller - Yesterday at 6:49 PM
"A bit of cruelty saves us more trouble in the long run, morality notwithstanding."

Funkotron - Yesterday at 6:51 PM
"Right, I think that's decided. So, which way are we going?"

KleinerKiller - Yesterday at 6:58 PM
"I vote to work our way around rather than charge straight for the fort."

Funkotron - Yesterday at 6:59 PM
"Sir Bleddyn?"

Funkotron - Yesterday at 7:04 PM
@sunglasses

sunglasses - Yesterday at 7:06 PM
"A st-straight l-line is e-easier f-for m-marching y-yet easier to or-predict and ambush. Around is m-my v-vote."

Funkotron - Yesterday at 7:08 PM
"Sir Eliver?" @Kitten

Kitten - Yesterday at 7:12 PM
"Around sounds good to me too. And the sooner we start the better."

Funkotron - Yesterday at 7:12 PM
"Lord Wayford?" @Scarik

Scarik - Yesterday at 7:18 PM
"Very well, we take the circular path. Let's get moving."


The next five days run a similar routine. Break camp at first light, march to the nearest village, ravage the village and leave it burning. Pillars of ash follow the army as it marches, accompanied by an ever-growing ox train to carry the plunder. The end of each day tends to end in the siege of a walled Frankish town. Twice the defenders surrendered without a fight and were allowed to go peaceably. Twice the defenders took their chances, and were all put to the sword. Two things were the same, the fortifications were burned, and the ox train grew ever longer.

On the morning of the sixth day, the fourth castle is burning behind them. Of the five hundred-odd men who departed from Bayeux, sixteen are dead or missing, ten are wounded but recovering, and one man is missing an arm. The loot train carries £615 of plunder.

They march along the river Odon towards Caen. Their intention had been to provoke the garrison into sallying out to face them, and they have done just that. Two thousand of them. They march under the banner of a black two-headed eagle with red beaks and talons, on a field of gold.

The Britons are outnumbered more than four to one, but it is clear that the Franks are outclassed, possessing virtually no cavalry and fewer than half possessing armor. As for terrain, the armies face each other across a wide, open, flat meadow with firm dry ground, with the morning sun to the back of the Britons; the perfect conditions for a charge. Should they fight, the odds of victory and defeat ought to be about even.
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Re: [Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby Cpt._Funkotron » Sat Jul 14, 2018 2:12 pm

With the blare of trumpets, the British knights barrel towards the Frankish lines, twelve-score hooves thundering across the meadow. The charge is haphazardly coordinated, different parts of the army set off at different times. In anticipation of this, the Franks try to close ranks and brace their shield-walls for the impact, but it is all for naught. On the right under Captain Bleddyn's company, the barbarians buckle. Under the streaming Griffon of Woodford on the left and the soaring Cross Fleury of Wayford in the center, the barbarians shatter. Sir Terwynn's tiny Eschille of fewer than thirty men makes an especially devastating impact, killing forty and only losing a single man for their trouble, the entire flank reels to compensate. Sir Leiryn's unit also makes good account of itself, one of the later sections of the line to set off, but crushing all in it's path upon arrival. With not but one blow each, Leiryn slays all three of the first foes he encounters, two of them thegns. The Leaping Knight of Wylye, true to his form, is one of the first knights to penetrate the Frankish defenses, fending off two men at a time and dispatching a noble thegn in a single blow, before a lucky strike from the other Thegn takes him from his horse and into unconsciousness. Luckily, he is rescued by his squire, and returned to the safety of camp.

After an hour of fighting, the Franks have had just quite enough of this "facing an armored charge" business and would quite like to go home, thank you very much. Many look terrified, they've lost about a tenth of their force and their units have been thrown into confusion and disorder. The various chieftains are trying their utmost to withdraw their men to more favorable ground without allowing the them to set off at a rout, but with the British Knights now reformed and cantering their steeds up to galloping distance, it would appear that a rout is just what they'll get.

Eliver earns 105 Glory.
Miles earns 200 Glory.
Bleddyn earns 80 Glory.
Leiryn earns 362 Glory.
Persidius earns 150 Glory.
Terwynn earns 150 Glory.

Discord Logs
Funkotron - Yesterday at 2:44 PM
***
Battle of Odon
Round 1
Army Intensity 23
Funkotron - Yesterday at 4:43 PM
Persidius rolled Hate of Saxons, Failed.
Rolled Battle, failed
Eliver Rolled battle, Succeeded.
Funkotron - Yesterday at 5:11 PM
Eliver engages his unit in an Orderly Charge.
Eliver Vanquishes a Hearthguard with a Major Wound. 20 Glory, -2 Unit intensity
Eliver Vanquishes a Thegn with a Major Wound. 40 Glory, -2 Unit intensity
Eliver Vanquishes a Hearthguard with a Major Wound. 20 Glory, -2 Unit intensity
Eliver Slays a Ceorl with a Mortal Wound. 15 glory, -2 Unit intensity
Funkotron - Yesterday at 7:53 PM
Miles Defeats a Thegn. 40 Glory (x2 Bold), -2 Unit intensity.(edited)
Funkotron - Yesterday at 8:06 PM
Miles takes a wound of 11
Miles Vanquished a Thegn. 160 Glory (x2 Bold, x2 aggressive), -4 Unit intensity(edited)
Miles Vanquished by Thegn. +1 Unit intensity
Eliver's Unit Wins a Decisive victory, sustains 5 casualties to the enemy's 14. -6 to Army Intensity for Round 2.(edited)
-
Bleddyn inspired by Hate of Saxons
Bleddyn Rolled Battle, Succeeded.
Bleddyn Slew a Hearthguard with a Mortal Wound. 30 Glory, -2 Unit Intensity
Bleddyn defeated a Ceorl. 5 Glory, -1 Unit Intensity.
Bleddyn Vanquished a Ceorl. 10 Glory, -2 Unit Intensity
Bleddyn Slew a Youth. 10 Glory, -2 Unit Intensity
Funkotron - Yesterday at 9:00 PM
Bleddyn Defeated a Thegn. 20 Glory, -1 Unit Intensity
Bleddyn Vanquished a Ceorl by Knockdown. 10 Glory, -2 Unit Intensity
Bleddyn Defeated by a Ceorl. +1 Unit Intensity.
Bleddyn took a wound of 3 damage.
Bleddyn's Unit won Indecisevily, his unit taking 11 casualties to the enemy's 12. No effect on Army Intensity
Leiryn Rolled Hate Saxons, Succeeded
Leiryn Rolled Battle, Critted
Leiryn Slew a Thegn with a Lance. 120 Glory (x2 Bold), -4 Unit Intensity
Leiryn Slew a Thegn with a Sword. 120 Glory (x2 Bold). -4 Unit Intensity
Leiryn Slew a Hearthguard with a Sword. 60 Glory (x2 Bold). -4 Unit Intensity
Funkotron - Yesterday at 10:01 PM
Leiryn Vanquished a Hearthguard with a Sword. 40 Glory (x2 Bold). -4 Unit Intensity
Leiryn Defeated a Youth with a Sword. 2 Glory (x2 Bold). -2 Unit Intensity.
Leiryn Defeated by Youth.(edited)
Leiryn took a wound of 8.
Leiryn's Unit won a Crushing Victory in a Hesitant Maneuver. His unit sustained 5 casualties to the enemy's 37. Army Intensity -3.
KleinerKiller - Yesterday at 10:20 PM
Leiryn howls to mark his victory
Kivutar - Yesterday at 10:20 PM
:wolf:
Funkotron - Yesterday at 11:16 PM
Persidius Rolls Battle, Fails.
Persidius Vanquishes a Hearthguard with his Sword. 40 Glory (x2 Bold), -4 Unit Intensity.(edited)
Persidius Defeats a Hearthguard with his Sword. 20 Glory (x2 Bold). -2 Unit Intensity.
Persidius Vanquishes a Hearthguard with his Sword. 40 Glory (x2 Bold). -4 Unit Intensity
Persidius Vanquishes a Hearthguard with his Sword. 40 Glory (x2 Bold). -4 Unit Intensity
Persidius' Unit won a decisive victory, suffering 13 casualties to the enemy's 39. -6 Army Intensity
Emrys Rolled Battle, Failed.
Emrys Vanquished a Hearthguard with his Lance. 20 Glory. -2 Unit Intensity
Emrys Vanquished a Hearthguard with his Lance. 20 Glory. -2 Unit Intensity.
Emrys' Unit Fought indecisively, sustaining 5 casualties to the enemy's 12. No change to the Army Intensity
Funkotron - Today at 12:03 AM
Terwynn rolls Hate Saxons, succeeds.
Terwynn Rolls battle, succeeds.
The enemy commander fails his battle.
Terwynn Slew a Hearthguard with her Lance. 40 Glory (x2 Bold). -4 Army Intensity
Terwynn Defeated a Hearthguard with her Sword. 20 Glory (x2 Bold). -2 Army Intensity
Terwynn Vanquished a Youth with her Sword. 10 Glory (x2 Bold). -4 Army Intensity.
Terwynn Defeated a Thegn with her Sword. 40 Glory (x2 Bold). -2 Army Intensity
Terwynn Vanquished a Youth with her Sword. 10 Glory (x2 Bold). -4 Army Intensity
Terwynn Vanquished a Youth with her Sword. 10 Glory (x2 Bold). -4 Army Intensity
Terwynn's Unit won a Crushing Victory, sustaining 1 casualty to the enemy's 40. -9 Army Intensity.
***
END OF ROUND 1
Casualties: Army of Persidius (40), Army of Ragnachar (164)
Army Intensity: 23-9-6-3-6+0(event) = -1
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Re: [Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby Ladki96 » Sat Jul 14, 2018 3:40 pm

Persi seems to have a clear spot to get the sissy commander's head unit. "Kick his butt back to your hell!" Terrwyn yells at him and charges into a different spot in the crowd on her horsie. "Guys that was awesome, now let's make like a teacher and repeat the lesson again until they fully understand just how screwed they are" @my amazing eschille
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Re: [Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby Cpt._Funkotron » Mon Jul 16, 2018 7:38 am

The British knights surge and any semblance of discipline in the Frankish lines completely evaporates, despite the best efforts of their commander, none of the men quite know what direction they're supposed to be retreating in. The Knights cut through them like a hot knife through butter. In the confusion, Persidius charges out alone and into the unit of the enemy commander himself, felling seven warriors under his blade before he is forced to withdraw from his wounds, his foe refusing him a duel. Eliver, driven on in vengeance of his fallen love, is even more valiant, felling seven and making three of those a head shorter each. Bleddyn also charges valiantly, and at first does well, but then he finds himself struck from his horse and into the summer grass with a hard thud. He is quickly taken prisoner. Ordinarily losing a battalion commander in such a way would be devastating, but in this case the outcome is so far gone that no sooner is Bleddyn dragged away from it than the enemy unit is massacred and routed.

What follows is a slaughter. The Franks have abandoned any semblance of withdrawing in order, thrown down down their weapons, and run away as fast as their legs can carry them. None of them are faster than mounted knights, unfortunately. They are hacked to pieces with impunity.

It appears that a small corps of a few hundred men under the enemy banner is in good enough shape to make it back to Caen, but that is soon dashed to ribbons when Persidius and Miles, returned to the field after being treated back to health at camp, hack their way through the enemy commander's bodyguard and together strike down his lackeys and vanquish the Blackguard himself. He's dragged back to camp and it would appear that he will just barely survive. The enemy force ceases to exist. All but the couple hundred thegns and warriors with horses who were the first to flee lie dead on the sunny summer meadow. Close to two thousand.

Total Loot Thus Far
Persidius: £256
Eliver: £69
Bleddyn: £216
Miles: £64
Terwynn: £28
Leiryn: £82

Total Glory Thus Far (including retroactive glory from the sieges)
Persidius: 1,305 + 4,559 = 5,864. +1GB
Leiryn: 917 + 1,667 = 2,584. +1GB. Leiryn is now a Respected Knight.
Eliver: 580 + 3,078 = 3,658
Miles: 605 + 2542 = 3,147 +1GB
Bleddyn: 475 + 2,368 = 2,843
Terwynn: 355 + 3037 = 3,392

Casualties:
Bleddyn
Dead: 7 Spearmen
Missing: 2 Spearmen
Recovery 1 Week: 1 Spearman
Recovery 2 Weeks: 1 Spearman
Recovery 3 Weeks: 1 Spearman

Eliver
Missing: 3 Spearmen
Recovery 3 Weeks: 2 Spearmen

Terwynn
Missing: 1 Spearman
Recovery 2 Weeks: 1 Knight

Persidius
Dead: 5 Spearmen
Missing: 2 Spearmen
Recovery 2 Weeks: 1Knight

Leiryn
Dead: 2 Spearmen
Missing: 1 Spearman

Emrys
Dead: 1 Knight
Missing: 1 Knight
Wounded 2 Weeks: 2 Spearmen

DISCORD LOGS
Funkotron - Yesterday at 1:34 AM
***
ROUND 2
Persidius Crits Army Battle Roll.
Funkotron - Yesterday at 2:07 AM
Persidius Defeated a Thegn with his Sword. 40 Glory. (x2 Bold). -2 Unit Intensity
Persidius Vanquished a Thegn with his Sword. 80 Glory (x2 Bold). -4 Unit Intensity
Persidius Vanquished a Thegn with his Sword. 80 Glory x2 Bold). -4 Unit Intensity
Persidius Defeated a Hearthguard with his Sword. 20 Glory (x2 Bold). -2 Unit Intensity
Persidius Vanquished a Hearthguard with his Sword. 40 Glory (x2 Bold). -4 Unit Intensity
Persidius Vanquished a Heathguard with his Sword. 40 Glory (x2 Bold). -4 Unit Intensity
Persidius Vanquished Bodyguard Thegn with his Sword. 80 Glory (x2 Bold) -4 Unit Intensity(edited)
Persidius Vanquished a Bodyguard with his Sword. 80 Glory (x2 Bold). -4 Unit Intensity(edited)
Persidius Defeated a Bodyguard with his Sword. 40 Glory (x2 Bold). -2 Unit Intensity
Persidius Tied with a Bodyguard. -1 Unit Intensity.
Persidius Tied with a Bodyguard. -1 Unit Intensity.
DRAMATIC INTERLUDE
Eliver Succeeds his Love of Miles.
Eliver Crit Succeeds Battle for the Rearguard.
Enemy Commander fumbles Battle for the opposite Battalion.
Funkotron - Yesterday at 3:00 AM
Leiryn Crit Battle
Enemy Unit Commander Fumbled Battle
Leiryn Defeated Thegn. 40 Glory (x2 Bold). -2 Unit Intensity
Leiryn Defeated a Hearthguard. 20 Glory (x2 Bold). -2 Unit Intensity
Leiryn Vanquished a Thegn. 80 Glory (x2 Bold). -4 Unit Intensity
Leiryn Vanquished a Hearthguard. 40 Glory (x2 Bold). -4 Unit Intensity.
Leiryn Vanquished a Youth. 10 Glory (x2 Bold). -4 Unit Intensity.
Leiryn Defeated a Thegn. 40 Glory. (x2 Bold). -2 Unit Intensity
Leiryn Slew a Ceorl. 30 Glory (x2 Bold). -4 Unit Intensity
Leiryn's Unit Massacres that of the enemy, sustaining 2 casualties to the enemy's 46, the rest fleeing for their lives. Army Intensity -12(edited)
END OF DRAMATIC INTERLUDE
Persidius is defeated by a Bodyguard. No change to Unit Intensity.
Persidius is defeated by a Bodyguard. He takes a wound of 3. No change to Unit Intensity.(edited)
Persidius defeated a Bodyguard. 40 Glory (x2 Bold. -2 Unit Intensity
Persidius Vanquished a Bodyguard. 80 Glory (x2 Bold). -4 Unit Intensity
Persidius is defeated by a Bodyguard. He takes a wound of 4. No change to Unit Intensity.
Persidius is defeated by a bodyguard. He takes a wound of 7. No change to Unit Intensity.
Persidius is defeated by a bodyguard, he takes a wound of 3. No change to Unit Intensity.
Funkotron - Yesterday at 4:00 AM
Persidius ties with a bodyguard. -1 Unit Intensity.
Persidius' unit massacres that of the enemy, sustaining 6 casualties to the enemy's 97. -12 Army Intensity.(edited)
Terwynn Rolls Battle, Succeeds.
Funkotron - Yesterday at 5:07 AM
Terwynn defeated by Ceorl. No change to Unit Intensity
Terwynn Vanquished Ceorl. 20 Glory (x2 Glory). -4 Unit intensity.
Terwynn's Unit achieves a Crushing Victory, sustaining 1 casualty to the enemy's 85. Army Intensity -9
Funkotron - Yesterday at 6:21 PM
Eliver Rolls Battle, Maneuver's Boldly, Crits.
Enemy Commander Fails Battle.
Eliver Slew a Hearthguard. 60 Glory (x2 Bold). -4 Unit Intensity
Eliver Vanquished a Hearthguard. 40 Glory (x2 Bold). -4 Unit Intensity
Eliver Vanquished a Youth. 10 Glory (x2 Bold). -4 Unit Intensity
Eliver Vanquished a Hearthguard. 40 Glory. (x2 Bold). -4 Unit Intensity
Eliver Slew a Hearthguard. 60 Glory (x2 Bold). -4 Unit Intensity
Eliver Slew a Hearthguard. 60 Glory (x2 Bold). -4 Unit Intensity
Eliver Vanquished a Ceorl. 20 Glory (x2 Bold). -4 Unit Intensity
Eliver's Unit Massacred that of the enemy, sustaining 4 casualties to the enemy's 139. -15 Army Intensity(edited)
Funkotron - Yesterday at 7:11 PM
Bleddyn Crits Battle
Enemy Commander Fumbles Battle
Bleddyn Vanquished Thegn. 80 Glory (x2 Bold). -4 Unit Intensity
Bleddyn Vanquished Thegn. 80 Glory (x2 Bold). -4 Unit Intensity
Bleddyn Vanquished a Youth. 10 Glory (x2 Bold). -4 Unit Intensity
Bleddyn Vanquished a Ceorl. 20 Glory (x2 Bold). -4 Unit Intensity
Bleddyn Slew a Hearthguard. 60 Glory (x2 Bold). -4 Unit Intensity
Bleddyn Defeated a Hearthguard. 20 Glory (x2 Bold). -2 Unit Intensity
Bleddyn Vanquished by Hearthguard. +10 to Unit Intensity(edited)
Funkotron - Yesterday at 8:00 PM
Despite being captured, Bleddyn's Unit Massacres that of the enemy, sustaining 5 casualties to the enemy's 150. -5 Army Intensity
Eliver's Healer has a skill of 22
Miles is treated and returned to 10HP and consciousness.
***
END OF ROUND 2
Causalties this round: Army of Persidius (22), Amy of Ragnachar (627). /// Retroactively adding in a Massacre from Emrys.(edited)
Total Casualties thus far: Army of Persidius (58), Army of Ragnachar (791).(edited)
Army Intensity -1 -53 + 0 = -54
The enemy Routs
***
ROUND 3, THE CHASE
Funkotron - Yesterday at 9:21 PM
Eliver Failed Hunting
Eliver Vanquished a Fleeing Hearthguard. 20 Glory(edited)
Eliver Slew a Fleeing Youth. 10 Glory(edited)
Funkotron - Yesterday at 10:28 PM
Leiryn Slew a Fleeing Ceorl. 15 Glory
Leiryn Slew a Fleeing Youth. 10 Glory
Leiryn Vanquished a Fleeing Ceorl. 10 Glory
Leiryn Slew a fleeing Hearthguard. 30 Glory(edited)
Leiryn Defeated a fleeing Hearthguard. 10 Glory
Leiryn Vanquished a fleeing Hearthguard. 20 Glory
Leiryn Vanquished a fleeing Hearthguard. 20 Glory
Leiryn Vanquished a fleeing Hearthguard. 20 Glory
Leiryn Slew a Fleeing Hearthguard. 30 Glory
Funkotron - Yesterday at 11:21 PM
Persidius Slew a Bodyguard. 60 Glory
Miles Vanquished a Bodyguard. 40 Glory
Persi Vanquished a Bodyguard. 40 Glory
Persi Vanquished Ragnachar. 250 Glory(edited)
Funkotron - Today at 12:07 AM
Miles Vanquished Ragnachar. 250 Glory(edited)
Miles Vanquished Bodyguard. 40 Glory
Terwynn defeated a fleeing Ceorl. 5 Glory
Terwynn slew a fleeing Ceorl. 15 Glory
Terwynn vanquished a fleeing thegn. 40 Glory
Terwynn vanqushed a fleeing Hearthguard. 20 Glory
Terwynn defeated a fleeing Ceorll. 5 Glory


***

That night, seven score miles away.

Adwen bolts upright in bed covered in a sheen of sweat, waking from a terrible dream.

***

The next morning at daybreak, in Gaul, an armored man atop a rouncey presents himself to the sentries and asks to speak with their commander.
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Re: [Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby sunglasses » Tue Jul 17, 2018 1:09 am

Bleddyn was incredibly grateful for his brother (and sister) knights. For as uncomfortable as he was at the healer, he knew he'd had been more uncomfortable uncomfortable in the enemy's camp.

His ribs sang to him when he moved or breathed. He was resorting to drinking wine, of all things, to dull the pain and allow him to sleep.

Be bold, be bold, but ye were too bold... he thinks to himself.
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Re: [Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby Scarik » Tue Jul 17, 2018 8:17 pm

After the army is reformed and makes camp Persidius calls the officers together

Persi: "We have exceeded everyone's expectations today and now we have a choice." indicates map and positions tokens to show two options
"We can cross the river here and head east then south and take the small forts as we go, or we can continue north and investigate Caen itself. We know the city is a royal treasury and that its forces are depleted. "
"How depleted and how strong the walls are we won't know until we get to them."

Eliver: "We've got more than three weeks to get to Bayeux. We can probably spare a day to go and look at Caen, and then we'll know. I doubt they're going to come out and attack us, after this., so all it'll cost us is time."

Persi: "Eliver, I concur, and if we have any intentions on the city will should start there. Word is no doubt spreading faster than our march by now and those fort that can are laying in equipment and improving their defenses."

Eliver: "The sooner we get going the better then. If we can't take the city, we may as well not give the rest of them any more time to prepare than we must."

Bleddyn:"I s-side w-with Eliver on th-this"

With opinions heard Persidius concludes,
"If anyone objects to this course now is the time. Otherwise we head for Caen at first light."

Lads, your stuff wasn't in quotes.

--

As the camp begins to break up the aquire of the knight on watch at the north camp comes to Persidius. "Lord Wayford, an armoroed rider has arrived and wishes to speak with you."

Interesting, he thinks then nods, "Bring him to my pavillion." Then turns to Rufus, "Gather the officers so they can hear this as well."

The mercenary squire then runs back to inform his knight of the commander's decision.
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Re: [Pendragon RP] 488 Adventure - "The Matter of Frankland"

Postby Cpt._Funkotron » Tue Jul 17, 2018 11:34 pm

The newcomer presents himself in front of Peridius and kneels. He is dressed in Lorica Hamata, Roman-style maille, rusty in places and missing a few links here and there. He draws his Spatha and presents it in both hands. He speaks latin. "My Lord. My name is Petrieus. I am, was, the lord of Tourville, the village to the south, before the invasion of the Franks. They killed my father and brothers at Soissons, raped my wife and sisters, stole my lands and chattles. There is no roman in gaul who cannot say otherwise. I know not your cause but I saw well God's verdict on the field of battle yesterday. I come to offer you my sword, with it, to kill Franks at your side."
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