6 Common Video Game Mechanics (That Are Actually War Crimes)

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6 Common Video Game Mechanics (That Are Actually War Crimes)

Postby archaeologydalek » Sun Sep 27, 2015 1:23 pm

REDACTED
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Re: 6 Common Video Game Mechanics (That Are Actually War Cri

Postby sunglasses » Sun Sep 27, 2015 1:41 pm

at least you know your audience.


Edit: in all seriousness as soon as I saw it was based on games such a Battlefield my eyes glazed over. Sorry FPS fans, it just ain't my bag, baby.
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Re: 6 Common Video Game Mechanics (That Are Actually War Cri

Postby Askias » Sun Sep 27, 2015 2:34 pm

Tangibly related story:

Spoiler: show
When I was young (like, 12 or the like) I read some books (as youngers occationally do). It was a book-trilogy, Kinderen van Moeder Aarde/Het Helse paradijs/Het Gouden Vlies van Thule. They were never translated outside the Netherlands, but the titles mean Children of Mother Eath/The Paradise from Hell/Het Golden Fleece of Thule. They were utopian novels about a post-WWIII society which achieved perfection by excluding men from all decision-making. Yes, it's a feminist novel, shuttit it was well written.

The main crux was that the (women-governed) utopia of Thule was discovered (Columbus-style, except Thule wasn't nearly as primitive) by the (male-governed, militaristic, warhungry, distopian, sexist, conquering) Badeners. The Thulians or whatever they're called don't want the expidition warship to return, because they're slightly smarter than that.

At the end of the first book, this is accomplished by using children as human shields. When the ship wants to depart, a chain of ships blocks their exit. To prevent the steel-plated warship from either blasting them to bits or just ramming straight through, they man the decks with children (who it is made clear do not understand what's being done). The Badeners, despite their military background, decide against destroying them, and the Thulians win in the end. This is presented as a cunning strategy rather than a crime of the highest order. It's not the first time the Thulians showed some major protagonist-centered morality, and it was actually not the most glaring example.

In the second book, the Badeners (having heard nothing from their previous expidition) send a bigger party. The Thulians meet them on the open sea and, without warning, lure one ship on the rocks, causing it to sink resulting in loss of life for the Badeners as a means of saying ''Get out'' with premeditated murder. The Badeners do arrive and clear out (invade) part of the harbor to secure their surroundings, this without any mentioned loss of life.

The Thulians respond by sending in girls, described as 'no older than six', with poison stings containing sleeping agents. Again unwilling to massacre kids on sight, the Badeners fall for it and lose their food supply. Both sides treat this as a clever strategy. Now, the Badeners are dicks of the highest order, and would not have much regard for the laws of war, but even my young self wondered how this wouldn't result in the Badeners killing all children on sight after they were deliberately attacked by them using hidding weapons. If I knew every child could have a thorn the size of a nail between their fingers that is poisonous, I'd get rather trigger-happy about kids getting near me.

The Badeners are in the next chapter called evil because they're willing to execute civilians, after the Thulians just proved their small children were used as combatants. And that, kids, is why we don't let writers draft the Law of War.


Oh yes, the article. I read it (I've stopped visiting Cracked, so I hadn't read it yet). I liked it a lot. I like law and law of war in general, and although I won't varify anything (I'm digging through enough laws as it is at the moment), it seems you had a good grasp on the subject. You were specific enough to cover the subject correctly, and did it without being boring. An excellent article, and a standard to aspire to.
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Last edited by Askias on Mon Sep 28, 2015 3:21 am, edited 1 time in total.
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Re: 6 Common Video Game Mechanics (That Are Actually War Cri

Postby Marcuse » Sun Sep 27, 2015 3:07 pm

Oh wow, an article about video games on the internet that doesn't suck. What a novel experience.

Seriously though, this was a good read, well done.
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Re: 6 Common Video Game Mechanics (That Are Actually War Cri

Postby Deathclaw_Puncher » Sun Sep 27, 2015 3:47 pm

Oh yeah, well, Sgt. James Heller; your argument is invalid!
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Re: 6 Common Video Game Mechanics (That Are Actually War Cri

Postby AboveGL » Sun Sep 27, 2015 7:34 pm

Dalek, that was fantastic. Your choice of GIF for #1 made me laugh out loud, something I haven't done for a long time on cracked. Informative and funny. I love this loads!
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Last edited by AboveGL on Sun Sep 27, 2015 10:22 pm, edited 1 time in total.
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Re: 6 Common Video Game Mechanics (That Are Actually War Cri

Postby NathanLoiselle » Sun Sep 27, 2015 8:03 pm

It's not a war crime if you're not at war! It's a peace crime! :)
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Re: 6 Common Video Game Mechanics (That Are Actually War Cri

Postby ShuaiGuy » Sun Sep 27, 2015 8:23 pm

<Redacted>
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Re: 6 Common Video Game Mechanics (That Are Actually War Cri

Postby Paradox » Sun Sep 27, 2015 11:36 pm

I actually thought the article was really good. I read it thinking "wow, a Cracked article on videogames that makes me feel compelled to read past the topic titles? that happens once in a lifetime."
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Re: 6 Common Video Game Mechanics (That Are Actually War Cri

Postby Keato1 » Tue Sep 29, 2015 7:32 am

I liked the article quite a lot. Reminded me of the articles that made me fall in love with Cracked in the first place. War seems like a weird thing to try and impose rules on, especially since most of them end up getting broken.

That being said, Splinter Cell is probably my favourite series, since I can go through the entire game without killing people and it actually makes it harder. So whenever people talk about it I'm happy.
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Re: 6 Common Video Game Mechanics (That Are Actually War Cri

Postby EstebanColberto » Wed Sep 30, 2015 1:59 am

I don't have much to add that hasn't already been said. I just wanted to let you know I thought it was really good too. I always liked the articles that debunk things we learn about the real world from movies. I don't think most people ever treated video games as being factual as much as we do with movies, but with video games becoming more cinematic and drawing from the same tropes that movies do, but I can imagine some of the ones grounded in real life, as opposed to some fantasy world with dragons, having similar affects on public perception in the same way we have the CSI Effect.
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Re: 6 Common Video Game Mechanics (That Are Actually War Cri

Postby LegionofShrooms » Sun Oct 04, 2015 5:20 pm

Keato1 wrote:I liked the article quite a lot. Reminded me of the articles that made me fall in love with Cracked in the first place. War seems like a weird thing to try and impose rules on, especially since most of them end up getting broken.

That being said, Splinter Cell is probably my favourite series, since I can go through the entire game without killing people and it actually makes it harder. So whenever people talk about it I'm happy.

Most of dalek's stuff has an "old school" vibe to it. I always make a point of clicking on his stuff.

If you want another comparatively newer author that's been just bloody hitting it out of the park on most of his articles, check out Zachery Frey.
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