Hi thar. Want to play a game? This is
not a mafia game. There will not be voting for hangings, keelhaulings, or general murder. Although, there will be murder.
Background: There have been reports of suddenly new and unusual vegetation and insects found in a remote mountainous area. A university research team along with a private pharmaceutical company has set up a research lab in this remote area with a team of biologists, entomologists, chemists, botanists, private security, a cook, and a janitor/maintenance person. While there, the research station becomes separated by an unknown force. They are cut off from all forms of communication. They can leave the station and go out approximately 100 yards in all directions before being blocked by a black barrier. Touching the barrier is insanely painful. One day (in game) after they are cut off, a creature from the void will take over one of them. They don't know who it is. The creature looks and acts exactly like their teammate. They need to figure out who is really the voidling and destroy it for all those infested to return to normal-and for the barrier of time and space to drop.
Roles:
All roles would be PM'd to players. It's your choice if you want to tell others your role-publically or privately. Different roles have different amounts of HP.
Biologists: 3 total. HP- 36 Are able to draw blood of one player per one day in game to analyze to see if human-this will not show if their minds are corrupted. It will only show if the person analyzed is the voidling. Killing all the biologists will not prevent blood samples from being taken-there are portable blood sampling kits hidden in the research station. Please PM me when a consensus has been reached regarding whose blood to sample.
Chemists: 3 total. HP- 30 Are able to create a compound to prevent infection. Are able to give it to one player per day in game. Given to player via GM PM. When the player takes the compound (it's their choice on when to do so) it will last one day/night cycle. The chemists have stashes of this compound hidden through out the research station.
Entomologists: HP-28 Can kill mutated insects without dice rolls.
Botanists: HP-28 Can kill mutated plants without dice rolls.
Private security: 5 persons total. HP-50 Can kill the player suspected of being the voidling. They also have guns and can roll a 1d6 twice, regardless of what is attacking them. Each security agent has a pair of handcuffs that they can choose to use once to incapacitate a Corrupted player (if the alcohol does not cure them and no one wants to kill them in game).
Cook: HP-12 The cook has access to wine and cooking sherry. The alcohol has a 50/50 shot of curing infestation. It is rumored that if the cook dies, another will take his place and get the key to the liqour.
Janitor/Maintenance person: HP-unknown. Immune to infestation. Cannot be the voidling. The scientists have decided that this partly because of his love of moonshine had addled his brain preventing any form of mind control. He can use his moonshine once per in game day to see if someone is corrupted. If corrupted by the voidling, they cannot drink the moonshine. There are rumors that s/he has secret caches of moonshine through out the research station.
The corrupted: Can be any players except for the Voidling. The Voidling can corrupt one person per night. The Voidling also has an additional chance to corrupt any player in a dark room/area during the day (This is a 50/50 chance) The only way this person cannot be corrupted is if they are the janitor or have taken the compound within the specified amount of time. The corrupted will attack other players if attacked by them. When counter-attacking the Corrupted roll a 1d12. The Corrupted can insta-kill one player per night if the Voidling commands them to do so. This is not their choice-it is chosen by the Voiding. The corrupted cannot say they are corrupted. It will not cause them to talk or act different EXCEPT they cannot drink moonshine or perform in game special tasks i.e. the biologist cannot sample blood belonging to the voidling, the chemist cannot make his compound, the security forces cannot kill the suspected voiding, and the cook cannot give out wine. Other players can choose to kill or incapacitate the Corrupted.
The Voidling: This will player will not be known to the others. They need to figure out who this player is and kill them to win. The voiding cannot kill other players but can corrupt one player per night and an additional chance to corrupt a player in a dark area/room during the day (unless they have a light source). The Voidling can summon mutated insects/plants/the Corrupted when attacked (by other players).
All players except when specified above can attack with a D6.
Items:
Items are randomly found. I'll PM you if you find one, since some items are of a more....sensitive nature and could make you a target.
Portable blood sampling kits: Can test if someone is the Voidling. This can be used regardless of the Biologists' status in game or if they've already used theirs. It has 3 uses.
Moonshine cache: A small bottle of moonshine. Can be used to see if someone is Corrupted. Has 2 uses.
Liquor cabinet key: This will be randomly found/given if the Cook dies. Infinite uses.
Chemist stash: a hidden supply of the compound that prevents Corruption. Has 1 use.
Flashlight: The damn thing is always stuck on. Thankfully, it's just one of those ones you shake-so you don't need batteries. If you have the flashlight and enter a darkened area, you will not get corrupted. Infinite uses.
Spam: Will replenish 6 HP. One use.
Remember kids-search corpses for items. You never know what you might find.
Various mutated insects and plants can randomly attack. If your HP runs out-you die. The creatures attack with a 1d6 unless otherwise specified.
There is no map (unless someone wants to make one). Just remember-it is a research station. So there are labs, a men's quarters, a women's quarters, and a mess hall for sure. The environment is completely destructible. If you break a light-the light will no longer work. If you burn, say, the mess hall, you cannot go back there until the fire has stopped burning. The one place you cannot destroy is the Lead Researcher's office. It's mine and always well lit.
Any questions, feel free to ask. I plan on taking as many people as want to play! Sign up will last ONE week. So until 8/10/13 unless there are numerous requests to extend or shorten the sign up.
Come play with me!