“But, sir, the security’s compromised no-”
“Don’t you think I understand that?! Rest assured, I’m not going to put the people of Talon’s Creek in danger if I can help it!” The mayor slammed the desk. “Get me the Sheriff, now! And then get me a drink!”
Well, at least it didn’t look like they were here, yet. Maybe, the Mayor hopefully thought as he scanned the hall, just maybe they hadn’t entered the town after all. Perhaps they were waylaid, or went after some other target instead. Lehmann had been on edge ever since he’d been informed earlier in the day about this goddamned outlaw Carter and his men. What could they want from a town barely three years old! Here he was, a fortnight on horse to and back from any sort of authority, trying his best to get the joke of an economy going and build some sort of name for his town and these–these absolute jerks sought to ruin that?
“We’ll see about that!” he blurted out. Composing himself just in time to smile and nod at a modest couple twirling his way, Lehmann caught sight of the person he was looking for skulking in the corner. Making his way to the Sheriff with some difficulty, the Mayor asked in a soft voice, “What do you think? Seen any strange business yet?” Not waiting for an answer, he pressed on, “Listen, you can’t put it off any longer, not especially after we know what we know now. I must again ask you to deputise someone as soon as you find a worthy candidate, please. I will see you tomorrow. Good day.”
The Mayor moved away into the crowd, his mind now on the recent newcomers. Who was he to turn away any one of them? The migrants would only boost the town’s development. But at the same time, if even one among them was a bandit… gah! Lehmann put it all away from his mind. He would think about it tomorrow. For now, he would try to enjoy himself best as he could. He owed it to Talon’s Creek.
Bullseye stretched as he got up from his desk. He strolled through the hideout with a jaunty air. Today, if not earlier, his loyal Captain should have reached the border town with a picked crew.
He reached the largest of the shacks and lean-tos in the hidden canyon.
“Howdy Boss.”
“Hello, Mr Carter.”
“Boss.”
“Hello, Sobriety.” Lucky Pete reached for a glass from under the high trestle that served him for a bar. Carter didn’t need to order a drink: Pete took down the correct bottle and poured him a generous glass of bourbon. "Good news?" Lucky didn't stand on ceremony. He and Bullseye went way back, so far back that alone of the bandits under his command, he was privileged to use the boss' real first name.
"No news yet, Pete, but the crew I sent down to Talon's Creek should be there by now."
"Heh. That town won't know what's hit 'em."
Carter smiled. "How'd you like to set up shop in a real saloon down there, once our boys have licked that bunch of slowpokes into shape?"
"I might not mind that. But time was we'd have been in there doing the licking."
"Time was." Carter took a good sip of whisky. "I can't say I don't miss it too sometimes, but there's something to be said for laying back and reaping the goods while the young-uns have their day, and let them worry about staying one step ahead of the law, eh? They got a Sheriff in Talon's Creek you know, feller called Sneeze or something - Jeremy Sneeze? Something like that. Pour yourself a glass, Pete. Let's drink to the lads putting some pepper under Sheriff Sneeze's nose."
Howdy there and welcome to mafia! Ya’ll should soon get your role/team PM with detailed instructions. If you don’t please let us know. Remember, your role and team is a secret, do not reveal it in your RP posts.
Rules
There are two teams: Townspeople and Bandits. You’re trying to kill each other. Townies win if they kill all the Bandits. Bandits win if they outnumber the surviving Townies.
The game is divided into day phases and night phases, with different rules. Phases will end at 8:30pm BST (UK time), 1:00am (IST), 3:30pm (ET). We realise that not everyone will be able to be here at that time, but each phase will last at least 24 hours, to give everyone a chance to act, regardless of timezone.
If you can act in a phase, you must use your action by the deadline. As soon as we can after that, the GMs will post a write-up of what happened during the phase. If anyone has died, their team and role will be revealed.
Day
Night
Any Phase
Dying:
If you die, you must not help your team. You can’t share any information with any living players, or give them advice. You can keep roleplaying if you wish, but you must use purple text to show that you are a ghost, and keep to the rule about not sharing information.
In the first phase after your death, the Doctor can choose to save you. If they don’t, you’re dead for good after that phase. It will take a full day and night for the Doctor to treat a patient: during that time you can’t use any action, including voting, but once the GMs have confirmed that you’ve been saved, you can talk to other players.
You can talk to a dead player, if you want to: they just can’t talk back. But you should only tell them anything important once they can’t come back! Dead players can say anything they want to each other once both of them are dead for good.
Communicating with the GMs: If you have any questions, please PM us, Ladki96 and CarrieVS, on the forum, or talk to us on IRC or Discord. If it’s not secret, you can also ask a question in out of character text in this thread.
If you have an active role, we’ll have told you how to use it in your role PM.
Any PMs from us, including your role PM, must not be forwarded or copied in full to any other player. This is because if you can “prove” you are what you say you are it breaks the game, and spoils the fun for everyone.
Communicating with other players: You can communicate with other players outside of this thread, in PMs, on IRC or Discord, on a Google doc, or any other way. We trust you to keep this communication within the rules.
If you create any space - such as a shared Google doc - to talk with other players, you must share the link with the GMs. (If you have a personal doc for only your own notes, you don’t have to share with us but we encourage you to: we love to see what you’re thinking.)
Coloured text: Red, green, blue, and purple text have special meanings in this game. Please don’t use these colours for any other reason.
Red is for a vote to lynch someone.
Green is to retract that vote.
Blue is for speaking out of character.
Purple is for roleplaying as a ghost, after you are dead.
Roles
Roles and teams are secret unless otherwise specified. Bandits know who is on their side, but Townies need to work it out.
Now git on that there dance floor pardner! Day 1ends at 8:30PM BST on Monday.
EDIT: we've changed the Doctor's role so that that can only resurrect every three phases, instead of every two.