[New to You!] PALADIN: Knights of Charlemange

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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Chaomancer » Mon Jul 09, 2018 3:58 pm

Okay, this sounds very interesting :) Thanks for the invite, Scarik, and I'd love to join in if there's still space.

My first thought for a character is the daughter of a Danish hostage.
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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Scarik » Tue Jul 10, 2018 12:23 am

Chaomancer wrote:Okay, this sounds very interesting :) Thanks for the invite, Scarik, and I'd love to join in if there's still space.

My first thought for a character is the daughter of a Danish hostage.


As a glutton for punishment and having a co-GM yes. We can always split people into two quests. ^^

Join the Discord if you can. https://discord.gg/ZqXwZJ

For anyone who hasn't talked with me on Discord to get character stuff done please either join there and ask, PM me here or just post for what your father's class and page service were and I will give you the modifiers for those.
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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Scarik » Tue Jul 10, 2018 4:53 am

ADDENDUM to Customization: Trait should start at 11 with my 'All D6s are 4s' rule and therefore the left side adds up to 132 automatically. You may then adjust the ratings as you like.

After you are done with these steps (including Father and Page bonus which I will put below) you have a 15 year old squire.

If you have at least the following:
Traits: Valorous 13
Passions: Honor 10
Attitudes: Attitude [lord] 10
General Skills: First Aid 10, Horsemanship 10, two courtly skills 10
Combat Skills: Battle 10, two melee weapon skills 13, Lance 10 (Lance 13 counts for both)

Then you are knighted at 15. You may then still age 3 years using the squire rules until age 18. After that you can still age but may only use the normal Winter Phase unless you're are still a squire in which case you continue to use the squire aging process until 21 when you are either good enough to be knighted or become an esquire.

While a squire you are limited to skills of 15. Once knighted (even when using the better age bonus from 15-18) you may raise skills to 20 and combat skills to 20+Glory/1000.

When spending the 4 skill points from aging a year they must go into at least 3 different skills with the 4th usable toward any skill including doubling up. You still get 4 points when raising skills beyond 15 up to your max of 20 (21 for combat skills if your glory is less than 2000, 22 if it is greater.)

Glory Points can only be spent into Statistics, Traits, Passions and Attitudes. Skills will use a different method that will be detailed in my houserule document.
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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Baeraad » Tue Jul 10, 2018 7:41 am

Let's go with a Dane this time. It's close to home for me.

Step 1: Personal Data

Name: Ragnar Torbjornsson
Age: 21
Culture: Dane

Homeland: Jutland
Father's Class (Son Number): Lord (son number 4)
Blessing: None
Home: Bastogne
Liege Lord: Duke Thierry, Count of Bastogne

Step 2: Family

Characteristic: Light-footed (+10 Dancing)
Patron Saint: TBD

Step 3: Youth
Father: Thorbjorn Sigvardsson, vassal of Prince Ogier
Page Training: Great Noble's Court
Cultureal Modifiers: +3 SIZ, –3 DEX, +3 APP
Homeland Modifiers: TBD
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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Scarik » Tue Jul 10, 2018 8:42 am

Stat modifiers are lower in Paladin than Pendragon. Franks for instance have no mods at all.

Danes are +1 SIZ, STR & CON and -2 to DEX and APP.

Basically this means you can raise your siz,str and con to 16 with the initial 55 points but you Dex and App are capped at 11. You can then raise everything with the 5 free points as high as 18 (no more than 3 points in any one stat) and thereafted you can raise anything to the human max of 20.

Everyone has the same maximum, but they have advantages and disads to get there. Ad of course Glory will let you go higher.
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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Scarik » Wed Jul 11, 2018 10:19 pm

Carwyn unfortunately has to drop out so I believe that leavs two Danes to be finished.

Baeradd and Chaomancer since you are both children of a vassal or Ogier you are siblings. Decide among yourselves who is older and if you are twins.

I have sent you links to your character sheets and they are currently identical and include bonus for Father's class, Homeland, Culture and Page Education. You may have different characteristics if you like. Baeraad has chosen Dancing+10.

You also need Patron Saints:
1 St Ambrose Scribes +5 Eloquence
2 St Anastasia Martyrs +3 Chaste
3 St Boniface Youth +3 Merciful
4 St Christopher Travelers +3 Modest
5 St Denis Franks +2 Love
[Charlemagne]
6 St Eligius Healers +5 First Aid
7 St Gabriel Messengers +3 Forgiving
8 St Helena Widows +2 Love [family]
9 St Hilary Madmen +3 Just
10 St Hubert Hunters +5 Hunting
11 St James Laborers +3 Energetic
12 St Jerome Students +3 Trusting
13 St John the Baptist Children +3 Honest
14 St Joseph Craftsmen +2 Honor
15 St Justin Orators +3 Prudent
16 St Martin Soldiers +3 Temperate
17 St Mary Mothers +2 Love [God]
18 St Michael Warriors +3 Valorous
19 St Omer Sick and Poor +3 Generous
20 Player’s choice

This can also be different.

In any case you may then spend 14 points in your skills however you like. Maximum 15 in any skill at this point save skills modified by Characteristic or Saint. The bonus for these (+10 or +5) is added to the maximum.

You may also modify you Stats (they have to add up to 61 for Danes, yes they get 1 more than Franks because their Traits and Skills are not as good) with STR, CON and SIZ max 16 and DEX and APP max 14. After that spend 5 more points in them with no more than 3 in any one.

You will probably qualify for knighthood so the next step is to Age.

Each year let's you raise 4 skills (3 different ones and the 4th point can double up or go into another skill) and add +1 to a Statistic, Trait, Passion or Attitude. Max is 20 in all cases.

You can do that up to 3 times. After that each year you age only gives one of those options, either +1 to something or raise 4 skills.

When you are done I will compute your glory.

Questions?

Please be done in the next few days as its about time we started.
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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Baeraad » Thu Jul 12, 2018 7:45 am

In any case you may then spend 14 points in your skills however you like. Maximum 15 in any skill at this point save skills modified by Characteristic or Saint. The bonus for these (+10 or +5) is added to the maximum.

You may also modify you Stats (they have to add up to 61 for Danes, yes they get 1 more than Franks because their Traits and Skills are not as good) with STR, CON and SIZ max 16 and DEX and APP max 14. After that spend 5 more points in them with no more than 3 in any one.

You will probably qualify for knighthood so the next step is to Age.

Each year let's you raise 4 skills (3 different ones and the 4th point can double up or go into another skill) and add +1 to a Statistic, Trait, Passion or Attitude. Max is 20 in all cases.


Okay, 14 points in skills... 5 to Axe, 5 to Horsemanship, 4 to Awareness (for 15, 14 and 12, respectively).

5 points to Attributes... Let's put 3 in SIZ and 2 in STR, for 15 and 14.

Aging, let's take Axe, Horsemanship, Awareness and Gaming (because why not) each year. That puts them at 18, 17, 15 and 9. Let's also put the +1 for all three years into Energetic, so I can have that as a famous Trait.

Does that work?
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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Scarik » Thu Jul 12, 2018 10:20 pm

You won't get knighted that way. I adjusted so that you can have Lance 13 which will fulfill the requirement but you'll have to take 3 points from somewhere for it to work.
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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Baeraad » Fri Jul 13, 2018 7:22 am

Just 3 points? I mean, this doesn't have the lose-2-points-to-gain-1-point exchange rate you mentioned before? If so, let's take it from Axe, then.
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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Scarik » Fri Jul 13, 2018 11:14 pm

Baeraad wrote:Just 3 points? I mean, this doesn't have the lose-2-points-to-gain-1-point exchange rate you mentioned before? If so, let's take it from Axe, then.


Done you are now 18.

Whether people are done or not we will be starting soon, so please contact me to finish.
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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Baeraad » Sat Jul 14, 2018 10:09 am

Hmm... what do I have left to do?
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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Scarik » Mon Jul 16, 2018 12:53 am

I think people may still need Birthgifts/Luck rolls.

I'm setting up an IC post now. will link here.

viewtopic.php?f=78&t=11057
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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Baeraad » Mon Jul 16, 2018 7:44 am

All right, my Danish Luck is 14: Trained Wolf. Cool. :)

I'm not sure if that replaces the Additional Belongings table, but if not, I roll another 14: I have a valuable German cloak as an heirloom.
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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Scarik » Mon Jul 16, 2018 7:05 pm

And an OOC post: viewtopic.php?uid=4742&f=78&t=11060&start=0

Let's move other conversation there.
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Re: [New to You!] PALADIN: Knights of Charlemange

Postby Scarik » Mon Jul 16, 2018 10:48 pm

I've updated the IC. Make sure you are subscribed!
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