Fallout 76 Announced!

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Re: Fallout 76 Announced!

Postby KleinerKiller » Wed Jun 13, 2018 2:48 am

Apparently I'm not a complete crackpot. Fallout 76 is going in hard on the local cryptids; nearly every new monster shown off in the trailers is named and modeled after one, though the winged monster is something different.



Mothman hasn't been seen yet, but I can't imagine they would ignore the most well-known of them all. The video points to a museum for it on the map, but my money's on either a boss fight at Silver Bridge or the fabled TNT factory being a spooky raid dungeon.

Bizarre as it is, this is the first thing about this game that actually excites me (still not enough to get me to buy it yet, given all the other problems, but it's something). It fits in well with Fallout's goofier side -- which has already featured aliens for a while -- and I'm super interested in cryptid mythology and kooky backwoods monster sightings. Seeing some of the obscurest and weirdest ones realized in a triple-A title is genuinely cool.
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Re: Fallout 76 Announced!

Postby KleinerKiller » Sat Aug 11, 2018 11:35 pm

New details have surfaced about the game from its QuakeCon panel.

The things that interest me most have to do with the PVP system. PVP is unlocked only for players above level 5, and damage numbers are relatively baselined between low-level and high-level players, going some way toward preventing people from griefing beginners. It's also opt-in -- you trigger it by firing at someone to do a minuscule amount of damage, and if they choose to retaliate, only then do weapons do full damage. You can also opt out completely by marking yourself as a pacifist, completely preventing PVP damage.

Killing someone who doesn't want to PVP with you makes you a wanted murderer, and you get no caps or XP from the kill. Murderers are also marked on the map and players are pushed to go hunt them down for rewards; the murderers, meanwhile, lose the ability to see anyone else coming on the map, and the reward if they're killed is extracted from their own inventory.

It's frankly a brilliant system to combat assholes, even if people will still find ways to be assholes because it's the nature of online gaming. I'm still so-so on the idea and core systems of the game and don't know whether I'll check it out, but it at least shows that Todd Howard and crew are bringing forward some good ideas.
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Re: Fallout 76 Announced!

Postby Deathclaw_Puncher » Sun Aug 12, 2018 12:57 am

You dare question our Lord and Saviour, Todd Howard?
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