Is it better for games to be hard or easy?

What are you playing. Hands out of your pockets!

Is it better for games to be hard or easy?

Easy. Games are meant to be easy and meant to be something to enjoy.
8
50%
Hard. Games are better when they challenge you. Easy is boring.
8
50%
 
Total votes : 16

Re: Is it better for games to be hard or easy?

Postby skrotkanon » Sat Jun 03, 2017 4:48 pm

I've been playing all games on the highest difficulty possible for years but I've recently scaled it back simply because most developers don't know the difference between challenge and idiocy.

(I like hard games because it forces me to understand the mechanics. If I'm not getting mentally stimulated I quickly grow bored.)

The japanese are generally better at balance. Monster Hunter, Devil May Cry, Dark Souls, anything by Platinun Games.

I think balance means that whenever you die it's clearly your fault. You weren't careful enough, you didn't prepare or maybe you had a shitty build/team because you hadn't bothered to study the mechanics.
If you don't learn anything from dying the balance is bad. You don't have to die either, just taking a bunch of big hits should be enough to make you focus and think about what you're doing wrong. Any lesson is fine, like seeing the callout of a new attack or finding out a particular character is very badly suited for a boss/area.

The worst possible balance is shit that insta-kills you just because, like rocket launchers in Fallout 4 or grenades in Fallout 4 or Legendary Glowing Mirelurks in... you get the point.
So I don't think games should be either hard or easy, I just enjoy games that are both a tactile and mental challenge.

I don't really play games to relax, I just watch Twitch or a show instead if I need to chill.
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Re: Is it better for games to be hard or easy?

Postby iMURDAu » Sat Jun 03, 2017 5:01 pm

Oh yeah I love me some Monster Hunter difficulty. I don't think I've ever gotten carted on MH4U when it wasn't my fault. Usually I faint from poor spacing or being overly aggressive with an attack sequence and getting murked or just being cocky and not keeping my health up or not having prepared properly and being caught with the wrong gear or items.
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Re: Is it better for games to be hard or easy?

Postby skrotkanon » Sat Jun 03, 2017 7:56 pm

iMURDAu wrote:Oh yeah I love me some Monster Hunter difficulty. I don't think I've ever gotten carted on MH4U when it wasn't my fault. Usually I faint from poor spacing or being overly aggressive with an attack sequence and getting murked or just being cocky and not keeping my health up or not having prepared properly and being caught with the wrong gear or items.


Exactly :)
Not for everyone but MH does challenge masterfully
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Re: Is it better for games to be hard or easy?

Postby iMURDAu » Sat Jun 03, 2017 11:36 pm

Someone on another site recently described the core gameplay of Monster Hunter as "going outside and trying to kill a grizzly bear with a butter knife".

Changing the subject real quick back to the topic, there were a few retro styled new games (made within the past 5-6 years) I played that really blur the line between trial and error style difficulty and "haha you're dead cuz you didn't know you were supposed to jump immediately when the screen scrolled but hmmm now that you know that wouldn't you like to replay the level?".

I can't see that having gone over well in the 8-bit era.
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Re: Is it better for games to be hard or easy?

Postby Matthew Notch » Sun Jun 04, 2017 3:44 am

Dude, we were THERE in the 8-bit era. That's all we got half the time. Battletoads, amirite? Memorize the level and that's what we called fun?

I think that's another reason puzzle games remain my favorites. You catch the mechanics really quickly, but especially if there's some sort of endless mode, getting really good at executing those moves quickly is suuuuuper rewarding. It's like the feeling you get from leveling up in a game, except your actual real life is what leveled up. Nothing better than that.
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Re: Is it better for games to be hard or easy?

Postby skrotkanon » Sun Jun 04, 2017 11:06 am

Monster Hunter, Dark Souls and Horizon Zero Dawn is kind of like that. Sure, the numbers go up but mostly you have to understand the game. You need to bring the right weapon, armor and items but when you find out that perfect strategy on your own that turns an impossible boss into a doable one, it feels fucking great.
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Re: Is it better for games to be hard or easy?

Postby Piter Lauchy » Sun Jun 04, 2017 2:46 pm

The type of difficulty where you have to think was never appealing to me. I play video games partly to avoid thinking. I do like the difficulty where there's no secret easy path and you just have to practise; platforming games are ideal for that. The rush you get when you finally beat a level like that is a very good one.
Obviously, the game has to be engaging and fun even with many replays and that's the hard part to design. Rayman Legends pulled that off masterfully with the music levels.
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Re: Is it better for games to be hard or easy?

Postby jbobsully11 » Wed Jun 14, 2017 1:35 am

Not that I play that many games anyway, and it depends on what I'm in the mood for, but in general, I find myself getting more into games that require me to think. Both of the Portal games are great for that (actually, I'm still at the end of Portal 2). If I'm in the mood for something relatively mindless, I'll play FreeCell, Tetris Attack, or old Windows 3.1 games that I downloaded.
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Re: Is it better for games to be hard or easy?

Postby Deathclaw_Puncher » Tue Jan 09, 2018 3:47 am

Games work best in my opinion when they're nintendo hard, not gimmick hard. Fallout and Mass Effect for example.
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